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This is the Light Angle Control.These controls change the placement of light by dragging the blue dotes
around. You can also change the color of the light by clicking on the one or both
squares. To turn the light off completely, change the squares to black. |
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The above is the Texture Graphic Control. The small bmp square allows you to choose different textures to use in your preset by
clicking on it with the left hand button and dragging the cursor to the texture you
want. The texture you pick will appear in the larger box. If you want tho, you can click
on the larger box and choose a bmp graphics file as your texture. I usually use bmps!
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Texture files are height fields with white as high and black as low. These, in essence,
describe the shape of the surface. If you make your own, they should be no larger than
256 by 256, otherwise BP will squeeze them to fit. This is where the texture effects in
PSP 6+ can come in handy. You can use any grey scale bmp as a custom texture, but you
will find in some of my presets such as bluerose2, I use color as well with success,
such as my roses. But grey scale does seem to work better.
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Below the large box is the Texture Zoom Slider. This lets you increase or decrease the texture by
a factor of 16.
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The Environment Graphic Control is located right below the Texture control.
By clicking on the square you can load the bmp of your choice. BP will then produce a mirror-like
reflection of that graphic in your preset. To turn off the reflection effect, make the setting for
the reflection control zero. The little curved arrow is the Environment Spinner Button
and pretty much does what it says. It spins the bmp around. It depends on the bmp you are using if this
will have much of an effect on the preset.
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| Last but not least is the last four items.
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| Glue Mode Popup: Keep this at normal, cuz for the life
of me, I can't get it to work. I need to study up on it a bit more but I can't seem to keep my interest in
it going for long cuz it does nothing when i try it. Probably could use a tut all its own!
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| Randomizer: This is pretty much self explanatory. Just keep
clicking on it until you get what you want. If you really like it, remember to save it. That detail follows.
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| Load Preset Button: This button loads the presets
that are already save. There are presets from when you installed BP already in the environment and texture
folder. But what I do is make a new folder for presets in groups of who made them or what site I got them from.
For instance, all the presets I make and the graphics that go with them are in a folder called jo which is
in the plugin folder, not the env and text folder. But do what is easiest for you, but try and keep them
separate. When you press load, it will give you the normal looking load window and you can go to the folder you
want and load the preset you want. Now here is a tricky part. If the bmp file is MORE than 8 characters prior to the
dot, BP can't find them. So if you find and/or make a graphic you want to use, be sure to make the name 8 characters
or less, cuz it sure saves a bit of a hassle. If the name is longer, than write down the name that BP is looking for,
hit cancel then look for it manually by clicking on either the texture control or the environment control. When we
make our preset, well will actually be doing that.
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| Save Preset Button: This button saves your preset. The
length of the name can be as long as you want, which is a good thing here, because you can give a pretty
good discription then of what the preset is with just its name.
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| Once you have gone thru this, we will move on to making our first preset.
Just be sure you have downloaded and unzipped the file mention on the first page into your preset tutorial
folder.
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